Application Design 1 | Ideation

26/06/2025 - 28/07/2025
Nadia Chong Wen | 0355736 | Bachelor's of Design (Honours) in Creative Media
Interactive Design | Project 3: Ideation


Table of Contents

  1. Instructions
  2. Project 3: Ideation
  3. Feedback
  4. Reflection

Instructions


Project 3: Ideation

Once the UX design process is completed, we are on the next stage which is to create a low fidelity prototype of the app. We have to arrange all the screen wireframes, actions, visual feedback and link them up in Adobe XD/ Figma/ Invision Studio or any other prototype software’s. We unfortunately need to document this process with video and produce a document containing detail analysis of this task and the solutions to the problems faced by the testers.

Based on the information gathered in task 1, students will:

  • Perform usability testing whereby they will invite guests to test out their low fidelity prototype
  • Gather all the information, response, feedback, pain points observed from the test.
  • 1. Wireframe

    Figure 1.1 In Class Wireframe

    In class, we were given an exercise that challenged our ideas on what we believe the app redesign should look like by making us sketch with different themes in mind.(ex. different shapes, kids version, elderly version, futuristic, etc....)

    Figure 1.2 Wireframe of Main Pathway

    In the end, I decided to follow what I found in references that I searched (Figure 1.3) and took inspiration from the competitor's layout to better fit the modern look that is wanted for mmCineplexes.

    References

    Below are the references used for the redesign.

    Figure 1.3 References

    And here is the first draft of the Prototype.

    Figure 1.4 First Draft

    2. Micro-interactions

    Of course, micro-interactions are needed in order to allow the prototype to feel like an actual app.

    Figure 2.1 Buttons

    With the use of the component groups and smart animation, I was able to make animated and functioning buttons that are around the pages.

    Figure 2.2 Navigation

    For some of the parts of the pages, I had to manually direct the pages to others since some are their own individual parts without components. It was also here that I found out that only Frames are allowed to overflow on pages.

    3. Core Features Interaction

    For the core features, I focused on the main pathway of the app.

    1. Booking a Seat
    2. Purchasing Snacks
    3. Looking through purchases
    Figure 3.1 Draft Protoype

    4. User Testing

    Link to the videos of user testing: Here

    I decided to allow the users to do as they would want for the testing instead of guiding them through the process by letting them test out the prototype by themselves. Here is the summary of the user findings that I have compiled by getting feedback from the testers after their use of the prototype.

    • Functional Enough to use
    • Add working carousel for the main posters
    • Some buttons don't work
    • More color accents

    5. Lofi Prototype

    Figure 5.1 Lofi Prototype

    6. Sitemap

    Figure 6.1 Sitemap

    Final Submission

    Figma View:

    Figure 7.1 Lofi App Design

    Link to Figma: https://www.figma.com/design/6r4342VgY9EoazF5lFYZ9B/Application-Design-1?node-id=0-1&t=CS2d5ykBKA91Fys6-1

    Figure 7.2 Lofi App Design on Iphone

    Link to Figma: https://www.figma.com/proto/6r4342VgY9EoazF5lFYZ9B/Application-Design-1?node-id=1-2&p=f&t=zith9rBz7pX8DvcI-1&scaling=scale-down&content-scaling=fixed&page-id=0%3A1&starting-point-node-id=1%3A2 

    Canva Slides:

    IDEATION by Nadia Chong Wen

    The video of the lofi walkthrough can be found here.


    Reflection

    This was a really difficult task for me. While I thought I knew Figma quite well already due to my experience in my other modules, nothing could prepare me for how much errors happened in the process of making animations work inside the prototype itself. I am quite ashamed that I couldn't fix it at all despite how much I tried, but I'll work on learning how I will be able to do that.

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