Application Design 1 | High Fidelity App Design Prototype
26/06/2025 - 28/07/2025
Nadia Chong Wen | 0355736 | Bachelor's of Design
(Honours) in Creative Media
Interactive Design | Final Project: High
Fidelity App Design Prototype
Table of Contents
Instructions
Final Project
We are required to create and integrate visual assets to refine the prototype into a complete working and functional product experience for this project. There are 6 requirements needed for this assignment that were assigned to us students.
- Introduction
- User Testing & Changes
- UI Kit
- Prototype Design
- Gamification & Monetization
- Flow & Interaction
Introduction
mmCineplexes is Malaysia's third-largest cinema circuit, known for its focus on value and comfort. It is operated by MM2 Screen Management Sdn Bhd, and its headquarters is located in Petaling Jaya, Selangor. The app offers facilitating bookings of seats in their movie theaters and feature offers that the users can get (Cinema Snacks, Discounts, etc.) and offering premium experiences for their users.
The cinema chain focuses on providing value and comfort which makes it an appealing choice for families, casual movie fans, and those looking for an affordable yet enjoyable cinematic experience.
User Testing & Changes
Here is a summary of the changes made from the user testing feedback.
A. Add working carousel to main posters
- For this, I adjusted the animation on the material to be "dragged" in order to move the posters.
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| Figure 3.1 Adjusting Interactions |
B. Some buttons don't work.
- For this, I resolved to make sure that whatever button was connected to an existing page. Ones that are left blank doesn't have an existing page.
- I also noticed in the playtest and going through my own walkthrough that some buttons are bugged to show different animations. That is fixed now.
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| Figure 3.2 Making Interactions |
C. Add more color accents.
- As I did the user testing for lofi, there were not many colors on the app itself. The colors and accents will be covered in the next part.
UI Kit
Colors
For the redesign, I decided to use the primary colors and secondary shades of the brand in order to color the application as a whole. I realised halfway through putting purple, black, and white might not be enough so I decided to test it out with the other colors and found that they work really well. As a result, these were the colors I have chosen.
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| Figure 3.3 Colors |
Layout & Grid Size
As it was recommended to us to use the latest version of an iPhone, I ended up using the iPhone 16 Pro Max as a base and columns as my guide to the placement of elements in the frame.
Layout Size:
- Width: 440px
- Height: 956px
Grid:
- Column Count: 10
- Type: Stretch
- Gutter: 20
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| Figure 3.4 Layout and Grids |
Figure 3.5 UI Kit Figma
Gamification / Monetization
Since it is necessary for us to include some gamification elements and monetization elements for our redesigned app. So I decided to go for this.
A. Gamification
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| Figure 3.6 Points System |
For gamification, I decided to go with a points system which allows users to collect points from their use of the app and purchases that will garner them rewards such as free snacks/drinks, upgrades to seats, etc.
B. Monetization
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| Figure 3.7 Monetization |
Flow & Interaction
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| Figure 3.8 Purchasing Ticket |
Purchasing Ticket:
- Tap on Poster
- Select Experience and Time
- Select Seat & Press Confirm
- Continue to Press Confirm
- Scroll down to three Payment methods
- Select Payment Method
- Loading
- Confirm and press "Next"
- Brought to Purchases Tab
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| Figure 3.9 Optional Purchasing Snacks |
- Select Snack by pressing on image
- Tap on Drink wanted
- Button turns purple and you can press confirm
- Price total increases
- Select Payment Method
- Loading
- Confirm and press "Next"
- Brought to Purchases Tab
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| Figure 3.10 Checking in |
- Select available purchase
- Allow for scan of QR Code
- Loading
- Confirmation
Final Compilation
Figure 4.1 High Fi App Design Prototype
Figure 4.2 High Fi App Design Prototype Flow
High Fi Prototype Video can be found here.
High Fidelity App Design Prototype by Nadia Chong WenReflection
It was really hard to pinpoint what needed to be changed since many of the user testers seemed content with the process of going through the application.












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